![]() ![]() Once a player has chosen two powers, they represent them on the board using one of the six sets of wooden tokens. Powers range in strength from near unstoppable to very weak, which makes the opening selection process (which is usually a draft) a critical part of the game. What makes the game so interesting is that each power has a different army and naval strength, as well as a starting gold level. You could argue that it more or less pitches the players as the powers themselves in a kind of strange alliance, but however you dress it up, it’s an excuse for players to be able to draw, draft or otherwise select from a huge range of powers like France, England, The Almoravids, Georgia and so on. Medieval pitches players as a political cabal (think of The Knights Templar) who hold significant sway over one or more powers (usually two in a normal game) at the outset of The Middle Ages. From excommunications and plagues to the onslaught of the Golden Horde, there are few games so ambitious as to capture the entirety of the middle ages in a game intended to last two to three hours. This six-player behemoth from HGN Games is a recently Kickstarted reimplementation of an older game that shares the same name, streamlining several rules and enhancing the gameplay for a modern audience. Fans of grand strategy games like Total War and Europa Universalis take note - Medieval might just be the board game you’ve been waiting for. ![]()
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